Updated Weapons and Guns List Section

Posted on February 24, 2013

The Weapons and Guns List section for Call of Duty Ghosts has been updated.

Check out the Assault Rifles, Sniper Rifles, Sub Machine Guns and Attachments.

Call of Duty: Ghosts reveals doggie details and single-player info

Posted on June 11, 2013

Infinity Ward has revealed new details surrounding the canine companion in Call of Duty: Ghosts, including his name: Riley.

Speaking during a Call of Duty: Ghosts pre-E3 event, Infinity Ward executive producer Mark Rubin said that the dog in Call of Duty: Ghosts was named as a homage to Modern Warfare 2's Simon "Ghost" Riley.

Two single-player levels were also shown, "Into the Deep" and "No Man's Land." The former is an underwater mission featuring combat, and the latter took place in a forest area. Riley takes a significant role in the second level, with the player able to control the dog in a fashion similar to the land drones in Call of Duty: Black Ops II.

Infinity Ward said that the hi-tech pooch is equipped with a flip-up camera, an earpiece, and two vibrating devices.

Rubin added that the team at Infinity Ward was "blown away" to the initial response to Riley on social media after Microsoft's Xbox One reveal event last month.

Footage of the Call of Duty: Ghosts single-player campaign, including Riley, can currently be found on CallofDuty.com.

Call of Duty: Ghosts will be released for Xbox 360, PlayStation 3, and PC on November 5. Xbox One and PlayStation 4 versions will follow.

During the gameplay we saw a lot of weapons, guns and sniper rifles but no infos about multiplayer and perks were given.

Source: www.gamespot.com

'Call Of Duty: Ghosts' Shows Off Next-Gen Gameplay On The Eve Of E3

Posted on June 10, 2013

Activision started E3 off a day early by holding a big Call of Duty: Ghosts presentation before the show which it live-streamed for fans of the franchise.

The presentation marked the first real glimpse of Ghosts gameplay. Activision showed off two gameplay segments. The first is an underwater scene; the second shows how the team's German Shepherd, Riley, operates as a sort of stealth scout and attack dog.

Here's the full 28 minute presentation:

I find three things worth noting here.

First off, the game looks really slow paced. Maybe that's just what they're choosing to show, but I found myself wanting to press the “run” button and get a move on.

Second, the graphics look pretty on par with current-gen Call of Duty games, which may be due to seeing this on YouTube and may be due to the fact that the leap in graphical power between current and next-gen hardware isn't that huge. What I hope we see more of in next-gen games is the little things: better AI, more realistic small details—like guns that don't magically stick to NPCs' backs—and that sort of thing.

And finally, the whole presentation left me feeling a bit uncomfortable. All the gushing from the presenters. All this talk of how amazing Call of Duty is and how great the story is going to be in Ghosts. Look, Call of Duty is a remarkable franchise, but not because the games are super innovative or because the story is something we actually care about.

The reason Call of Duty is so remarkable is the year-over-year sales figures Activision sees from its first-person shooter. Obviously they're doing something right by giving fans of the series consistently what they want—but all the gushing from the Justine Ezarik and Geoff Keighley seems out of place. That's what presenters at these things do, of course, but still.

I'm reminded of last night's episode of Game of Thrones: if you have to keep reminding everyone you're the king, you're not really the king. Another video game writer said much the same thing to me at GDC during the lavish post-Battlefield 4 EA party.

I think the other problem I have is that Geoff Keighley occupies a unique space in video game journalism.

He's a “presenter” rather than a critic or journalist and as such he gets all sorts of access to industry, even helping Hideo Kojima pull of his latest Metal Gear Solid 5 / The Phantom Pain prank.

At the same time, I think people still view him as a journalist—as someone who covers the industry and doesn't simply promote it—so it's a bit off-putting to see him talking up Activision and Call of Duty with so much gusto.

Either way, the next Call of Duty will certainly sell well, but so far I've yet to see anything that makes me think this is really any sort of departure from the Modern Warfare games.

I'm much more impressed with Activision's much more innovative Skylanders franchise and the upcoming Destiny shooter from Bungie. Skylanders Swap Force and Destiny will both be shown on the E3 show floor this year, so we should get more glimpses of both games.

I'm not sure if either is getting the love Ghosts is getting—Activision CEO Eric Hirshberg describes the massive screen at that booth as more of an amusement park attraction than anything.

Here is a gameplay segments:

During the gameplay we saw a lot of weapons, guns and sniper rifles but no infos about multiplayer and perks were given.

Source: www.forbes.com

Call of Duty: Ghosts live show airs Sunday before E3

Posted on June 4, 2013

Activision plans to stream a pre-E3 live show the Sunday morning before E3 kicks off to highlight new details about Call of Duty: Ghosts, the publisher announced today.

Geoff Keighley and Justine Ezarik will host the 30-minute show whiich will be broadcast on Callofduty.com, Xbox's Machinima app and other "online destinations" on Sunday, June 9, at 11 a.m. PT, 2 p.m. ET. The broadcast will feature "an exclusive first look at gameplay levels," according to the blog post on the official Call of Duty website.

If you wanted to see infos like perks, maps, killstreaks (maybe?) and create a class, I'm sorry for you. If instead you wanted to learn about the guns and the weapons we are absolutely going to learn a lot for sure, so stay tuned :)

Call of Duty: Ghosts Preview

Source: www.polygon.com

Call of Duty: Ghosts Gives You a Dog, Customizable Multiplayer Avatars

Posted on March 29, 2013

You'll have a dog in the next Call of Duty. You'll be able to lean. You'll be able to slide. And in multiplayer, you'll be able to customize your character's avatar, switching bodies, heads and more.

Call of Duty: Ghosts is making its public debut today as part of the reveal of the new Xbox, but don't let the game's good graphics distract you completely. The new graphics engine running CoDG isn't the only big change.

At an advance preview for Ghosts last week, reps from the Activision-owned studio Infinity Ward began sharing details for their new game, the November-scheduled Call of Duty that, had they kept the numbering, would be Call of Duty 10.

Call of Duty: Ghosts underwater

Apparently, this underdog has a dog. Infinity Ward is giving players a specially-trained, mo-capped military attack dog. We fight for him. He fights for us (sorry, nothing more specific regarding controls, or how much it can be commanded) like a weapon.

Players will also be able to lean and slide in the interest, the developers say, of giving players smoother motion through their game world. The lack of lean in earlier Call of Duty games has been controversial among the player base, some of whom wanted that feature added to match other shooters. How is this going to affect weapon fights? I guess that the firs week everybody is going to use this function ... I hope it isn't over powered

Call of Duty: Ghosts jungle

Infinity Ward is promising a 60 frames-per-second experience for what should be a slick and attractively detailed game. Some in-game flythroughs showed a lush jungle and a detailed riverbed. They look good, though players of high-end PC games will probably see in Ghosts' next-gen graphics a level of visual fidelity they're already used to. IW is proud of their new engine, hyping its higher polygon counts, tech for smoothing curves, making flat surfaces look bumpier than ever (should they need to look bumpy, of course!).

What good are graphics for gameplay? That's up to debate, but other engine accomplishments: smarter artificial intelligence of ambient life like the scurrying fish that get out of the player in an underwater level and "interactive smoke" promise to be more meaningful to the dynamism of the game.

"This is not tech for tech's sake," says IW executive producer Mark Rubin .

Call of Duty: Ghosts jungle

Ghosts will have multiplayer, of course. That's probably why most people will buy it. Details are slim, though IW is promising that maps will be more dynamic, with events like floods changing a level mid-session. They plan to give players access to trigger-able traps and events, like the rolling of a bunch of logs onto an enemy. Players will be able to customize their multiplayer character, changing their heads, bodies, weapons and guns like never before.

We'll have more on cod ghosts in the days and months to come.

Source: www.kotaku.com

Call of Duty: Ghosts Reveal Trailer

Posted on May 21, 2013

The official Call of Duty Ghosts Reveal trailer has been released.

From the trailer we can already recognize a really great number of weapons, like the usual AK or new guns, like the APS Underwater Assault Rifle

When are we going to know something about the perks? Probabilby in August!

Call of Duty: Ghosts Teaser Trailer

Posted on May 1, 2013

The official Call of Duty Ghosts teaser trailer has been released.

The trailer details the reveal date to be on the 21st of May 2013, and will be shown on the new generation XBOX. This basically confirms that the new Call of Duty: Ghosts will be available on both the next generation XBOX and Playstation. The trailer reveals that the plot of the game will be based on the use of masks. We could see deception, stealth, double agents, black operations or the popular character "Ghost"?... who knows what will happen, but we know it will be a thriller!

Call of Duty: Ghosts will highly likely continue the successful formula employed by both Treyarch and Infinity Ward in the famous Call of Duty series, fighting all over the world in the thrilling singleplayer modes and pitting players against each other in hectic multiplayer modes, with awesome guns and weapons. I wounder what perks are going to be in cod Ghosts ...

Source: www.callofdutyghosts.blogspot.it

Call of Duty: Ghosts - Information and Announcement Date

Posted on March 22, 2013

According to a video by popular YouTube personality, Drift0r, the next instalment in the Call of Duty series will named "Call of Duty: Ghosts". This information allegedly comes from an industry insider, and is one who Drift0r regards in the highest degree. Call of Duty: Ghosts will supposedly include a number of new features into the game.

The plot of Call of Duty: Ghosts will possibly be set in a futuristic world, but due to a currently unknown event, forces the characters to use the weapons of today. Call of Duty: Ghosts will also include a number of new gameplay elements such as a dynamic load screen in which a player may rappel or enter the level in a more realistic and fun way. Other gameplay element news to Call of Duty: Ghosts will include changes to player movement, notably the introduction of a system where the player has the ability slide while shooting, bringing a fresh new element to gameplay. The prone and crouch systems will also change and will the player to peak around corners, which was only previously possible in the PC versions of the game. Day-Z style rolling is also said to be possible while in the prone position.

Call of Duty: Ghosts also seeks to bring in a much more dynamic environment with its dynamic load screens. The environments and structures are supposedly able to be affected by player interactions and player killstreaks in the game, but this feature is said to only be working well in the Singleplayer version of the game. Call of Duty: Ghosts will also see the removal of the Spec Ops minigame, and seek to introduce something new which is unknown at this time.

Drift0r didn't say anything about weapons, guns or perks for the next cod so we'll need to wait for that.

It is rumoured that the Call of Duty: Ghosts announcement date will be on May 1.

Stay tuned for more information, regarding Call of Duty: Ghosts maps, Call of Duty: Ghosts weapons, and Call of Duty: Ghosts leaks!

Source: www.callofdutyghosts.blogspot.it

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